Paul O’Rourke is a seasoned game developer with 15+ years of experience. His primary focus is sound design, sound implementation, and music composing. With a deep love of gaming since childhood and his experience as a touring metal guitarist, he found a powerful axiom in sound design for games.

His 15 years on the sound team at Double Fine Productions has bolstered his sound design skill in narrative games, while personal projects like Punch Planet have given him practical ways to apply those skills to sound design in competitive games. Being on a small sound team has meant learning all parts of the audio pipeline proficiently like: VO Editing, Foley Recording, Sound Design, Music Composing, and Sound/Music Implementation. He has also assisted with game design, primarily on combat. His first experience in games was as a QA Tester for Sony which instilled a disciplined perspective in regularly playtesting the titles he works on. Paul is an excellent collaborator uses a thoughtful and respectful approach in his interpersonal interactions.
Paul has a deep love for gaming of all genres, with a majority of hours invested into competitive titles like MOBA’s, shooters and fighting games. He has previously competed in Street Fighter tournaments, even winning a few, before transitioning into developing his own competitive fighting game with friends, Punch Planet.